Consider it like wearing a pair of sunglasses and just for viewing in Max, when disabled you are viewing a linear image. In the frame buffer it's good to have the little sRGB button enabled always - this doesn't affect your saved image. Isn't that the same as turning the sun down?If you post your gamma settings from your preferences, as well as settings from the Vray colour mapping tab in the render options then you'd probably get more replies as there are a few variables. What's the difference between adjusting in post and adjusting in render? You render an overbright image and turn it down? Don't get me wrong it's good for rendering etc. Nobody truely uses LWF anyway, as soon as you download a texture from the internet you're not using a full LWF workflow anyway. Who cares as long as the person paying for it likes it. Linear workflow is great, I'm loving this new way of working, guess I've just still got some teething problems. With leaving everything at 1, I thought that using LWF you'd also keep the intensity of the sun to default too and adjust in post I do the vast majority in post after learning how to composite and exposure correct 32bit EXRsit was just the direct light from the sun was bleaching my lighting and gi pass so assumed I was correct to leave it at 1 but was mission some settings somewhere. Thanks for that, in the end I did manage to get it looking right with lowering the intensity right down and having a good fiddle with some exposure settings. This is where we have the advantage over photographers, we can just turn the sun down, they can't. But who cares, as long as it looks the correct brightness in the final image right? By trying to leave everything at 1, aren't you reducing the marvel of 3d by stopping yourself using the full power of it. Things vary so wildly, especially when using HDRI's. I've learnt over the years to just tweak my lights to whatever I like. Use the frame buffer exposure controls to balance the highlights? Chase merchant services layoffsīut you could just turn the sun down, that's fine too. Turn all other lights off, then expose for the sun, then go from there. Anyone have any insight into this? Would need to see the scene, the other light settings and the camera, but I'd probably expose to the sun first. This doesn't seem right to me, and it would make sense to keep it closer to 1 surely? I just don't really understand how everything else seems to be coming out perfect except for the brightness of the sun and sky. It's ridiculously bright unless I bring the multiplier down to something crazy like 0. I'm making sure everything is physically accurate, including light sources having correct lm values and the physical cam having correct exposure settings for the scene. I've recently adopted linear workflow, and I'm loving the control it gives me in post production. So I removed the Vray sun - Switched default render to Rhino - Make sure sun off - Switched back to Vray render, added a new sun and all seems ok now… I think Vray Sun gets confused sometimes - like me….By thomascooteJuly 24, in V-Ray. My Vray render is way too bright! What do I need to check.? Rendering V-Ray. If not then you probably have the Rhino sun in there too. Try changing your vray sun direction and see if the shadow directions etc. Overbright scene can also be the result of a double sun setup. Also remember that Rhino Sun and Vray sun are not the same thing, although Vray can make use of the Rhino sun.Īlso, if you delete or disable the vray sun then vray will use the default Rhino lighting in the scene.Ĭheck how many suns are in your scene under the lighting tab and disable the rhino sun. Once you have the scene lighting more balanced with the right camera settings, then you can tweak specific lights that are causing nasty reflections etc. Hi rfollettFor your brightness problem I would leave lighting multipliers at normal and adjust scene brightness using the physical camera settings. In Keyshot you can setup many different views and then render in background and it will work its way through all the different views… Can Vray do this? So I removed the Vray sun - Switched default render to Rhino - Make sure sun off - Switched back to Vray render, added a new sun and all seems ok now…. Any ideas? I think there is another light source that I am not seeing but I have turned off rhino sun… This not a frame buffer issue… Thank you.
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